Post by Revolutions on Nov 14, 2005 17:38:09 GMT -5
I. Guild Chat Rule
II. Teamspeak Server Rules
III. BG Raids
IV. Outdoor PvP Raid Groups
V. PvE Groups/Raids
VI. DKP Explained
I. Guild Chat Rules:
1. Treat other members with respect, insulting other members will result in serious punishment and will not be tolerated.
2. Excessive use of profanity is annoying and unneeded. Please refrain from using these words to excess.
3. SPAM is strictly prohibited. This is defined as posting simi8lar messages in quick succession. This will be dealt with promptly.
4. Racial and derogatory terms when used in an insulting manner is not permitted.
II. BG Raids
1. When you are able to enter the battleground do so immediately so we may begin the buffing process.
2. Stay focused ont he task assigned to you.
3. Follow orders no matter how you feel about them. Raid leaders orders take priority and may overrule a Group leaders orders.
IV. PvP Outdoor Raids
1. Show up to the raid as close to the designated time as possible, better early then late.
2. If you can heal or keep another group member alive, do so to the best of your ability, unless otherwise ordered.
3. Warlocks must be capable to summon players to the battlefield, keep a stock of shards prepared.
V. PvE Raid Groups (ZG, UBRS, LBRS, DM, Strath, Baron, Scholo, etc.)
1. Head out in one group, enter the instance together.
2. See IV(2)
VI. DKP (Explained)
+Earning DKP+
1. Each win at Arathi Basin, or Warsong Gulch, gives 1 dkp. (This must be logged by a member of the "Inner Circle"
2. Being on time for Zul'Gurug gives 1 dkp. Each boss killed in Zul'Gurub gives 1 dkp. Staying till the end of the raid gives 1 dkp.
3. You may monitor dkp at the follow URL dauntlessguild.guildwizard.com/player_list.aspx
*Rolling on Items*
When an item drops and you wish to roll on it you subtract the items value from your dkp, type "/roll 100" add your dkp that you wish to add to that number, (either +10, or none, no more or less than 10 may be added, for balancing issues, max value of a roll after dkp added can only be, 100, not 110)
The higher roll wins. In the case of a tie the players who tied reroll until a clear victor is decided.
II. Teamspeak Server Rules
III. BG Raids
IV. Outdoor PvP Raid Groups
V. PvE Groups/Raids
VI. DKP Explained
I. Guild Chat Rules:
1. Treat other members with respect, insulting other members will result in serious punishment and will not be tolerated.
2. Excessive use of profanity is annoying and unneeded. Please refrain from using these words to excess.
3. SPAM is strictly prohibited. This is defined as posting simi8lar messages in quick succession. This will be dealt with promptly.
4. Racial and derogatory terms when used in an insulting manner is not permitted.
II. BG Raids
1. When you are able to enter the battleground do so immediately so we may begin the buffing process.
2. Stay focused ont he task assigned to you.
3. Follow orders no matter how you feel about them. Raid leaders orders take priority and may overrule a Group leaders orders.
IV. PvP Outdoor Raids
1. Show up to the raid as close to the designated time as possible, better early then late.
2. If you can heal or keep another group member alive, do so to the best of your ability, unless otherwise ordered.
3. Warlocks must be capable to summon players to the battlefield, keep a stock of shards prepared.
V. PvE Raid Groups (ZG, UBRS, LBRS, DM, Strath, Baron, Scholo, etc.)
1. Head out in one group, enter the instance together.
2. See IV(2)
VI. DKP (Explained)
+Earning DKP+
1. Each win at Arathi Basin, or Warsong Gulch, gives 1 dkp. (This must be logged by a member of the "Inner Circle"
2. Being on time for Zul'Gurug gives 1 dkp. Each boss killed in Zul'Gurub gives 1 dkp. Staying till the end of the raid gives 1 dkp.
3. You may monitor dkp at the follow URL dauntlessguild.guildwizard.com/player_list.aspx
*Rolling on Items*
When an item drops and you wish to roll on it you subtract the items value from your dkp, type "/roll 100" add your dkp that you wish to add to that number, (either +10, or none, no more or less than 10 may be added, for balancing issues, max value of a roll after dkp added can only be, 100, not 110)
The higher roll wins. In the case of a tie the players who tied reroll until a clear victor is decided.